Experience
TERMINUS By Jess Johnson, Simon Ward
TERMINUS presents a quest, a choose-your-own adventure into a mysterious universe of alien architecture populated by humanoid clones and cryptic symbols.
Prepare yourself for a slippage of time and space into five distinct realms: cross the frontier through Fleshold Crossing; take respite in Known Unknown; lose yourself within Scumm Engine; face impending danger in the tower of Gog & Magog; and experience the brink of sensory overload in the psychedelic Tumblewych.
The mysteries of what you ultimately seek will be revealed: an understanding that reality is not fixed but rather both malleable and multiple.
01 Set and Setting Physical Space: Clear a generous area - 8x8 feet minimum - as TERMINUS invites exploration through movement and interaction. Standing with full mobility is… Read the tip 02 Understanding the Experience Choose-Your-Own-Adventure Structure: Unlike linear narratives, TERMINUS offers agency - your choices determine the journey. This creates unique experiences… Read the tip 03 Preparation and Intention Setting Setting Your Quest Intention: TERMINUS presents as a "quest" - what are you seeking? Consider intentions like: "I'm exploring altered states of perception… Read the tip 04 Navigating the Five Realms Fleshold Crossing - The Threshold: This entry realm establishes the experience's aesthetic and logic. As you cross this frontier: Move slowly, allowing eyes to… Read the tip 05 Working with the Experience Choosing Your Path: When presented with choices: Trust first impulses rather than deliberating extensively Remember there's no "winning" - all paths are valid… Read the tip 06 Integration and Post-Experience Immediate Re-Entry (First 5-10 Minutes): After exiting TERMINUS, sit or stand quietly before engaging with ordinary reality: Your perceptual system has been… Read the tip 07 Replay and Deeper Exploration Multiple Journeys: TERMINUS rewards repeated visits: Different choices create different experiences Familiarity allows noticing details missed in initial… Read the tip 08 Context and Artistic Lineage Jess Johnson's Visionary Art: Johnson works in tradition of visionary artists who create complete alternate realities - think Alex Grey's metaphysical… Read the tip 01 Set and Setting Physical Space: Clear a generous area - 8x8 feet minimum - as TERMINUS invites exploration through movement and interaction. Standing with full mobility is… Read the tip 02 Understanding the Experience Choose-Your-Own-Adventure Structure: Unlike linear narratives, TERMINUS offers agency - your choices determine the journey. This creates unique experiences… Read the tip 03 Preparation and Intention Setting Setting Your Quest Intention: TERMINUS presents as a "quest" - what are you seeking? Consider intentions like: "I'm exploring altered states of perception… Read the tip 04 Navigating the Five Realms Fleshold Crossing - The Threshold: This entry realm establishes the experience's aesthetic and logic. As you cross this frontier: Move slowly, allowing eyes to… Read the tip 05 Working with the Experience Choosing Your Path: When presented with choices: Trust first impulses rather than deliberating extensively Remember there's no "winning" - all paths are valid… Read the tip 06 Integration and Post-Experience Immediate Re-Entry (First 5-10 Minutes): After exiting TERMINUS, sit or stand quietly before engaging with ordinary reality: Your perceptual system has been… Read the tip 07 Replay and Deeper Exploration Multiple Journeys: TERMINUS rewards repeated visits: Different choices create different experiences Familiarity allows noticing details missed in initial… Read the tip 08 Context and Artistic Lineage Jess Johnson's Visionary Art: Johnson works in tradition of visionary artists who create complete alternate realities - think Alex Grey's metaphysical… Read the tip
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