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Papers, articles, books, videos and tools on technology, art and consciousness, collected and summarised.

Altered States of Consciousness: Experiences Out of Time and Self
A groundbreaking study explores how altered states of consciousness, such as those experienced during shock, meditation, or drug use, reveal insights into the nature of consciousness. The author, Marc Wittmann, discusses the close relationship between the perception of time and self, examining how extreme experiences can distort these perceptions. He also highlights research on psychedelics and their potential therapeutic uses for conditions like depression and anxiety, arguing that understanding these altered states is crucial for unraveling the mystery of consciousness.

The Global Village: Transformations in World Life and Media in the 21st Century
The authors explore the clash between Visual Space, a linear perception typical of the West, and Acoustic Space, a holistic view common in the East, in the context of today's global communications. They argue that technological advancements are pushing users towards a more dynamic understanding of the world, but warn that this transition may be challenging. Using McLuhan's Tetrad framework, they analyze the implications of these competing worldviews and emphasize the importance of understanding both to achieve peace.

The Medium is the Massage
Marshall McLuhan's work emphasizes that media profoundly shape society beyond just their content, influencing personal and social aspects. Despite the enjoyment derived from mainstream media, it masks deeper societal anxieties due to incongruities between technology and society. His insights are increasingly relevant in the context of the digital revolution and the internet's rise.

Virtual Existentialism: Meaning and Subjectivity in Virtual Worlds
Explores existence in virtual worlds through existentialism, emphasizing how technology and practices shape human perception, values, and beliefs. It highlights the potential of virtual environments to offer new perspectives and experiences, making it relevant for scholars in philosophy, anthropology, media studies, and digital game studies.