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Knowledge

Papers, articles, books, videos and tools on technology, art and consciousness, collected and summarised.

Book1987

Amazon.com: The Media Lab: Inventing the Future at M.I.T

Explores the future envisioned by the Media Lab at MIT, focusing on how scientists are reshaping mass media to cater to individual desires and preferences.

Article2000

Art, Technology, Consciousness

The collection features articles from artists and scientists presented at the Third International CAiiA-STAR Research Conference, focusing on the intersection of art, technology, and consciousness. It explores diverse topics such as artificial life, immersive VR, and the nature of consciousness, emphasizing a multidisciplinary and multicultural approach. The aim is to raise key questions and pursue creative implications rather than provide definitive answers, while also considering the spiritual aspects of human experience and their artistic implications.

Research paper2014

Context Engineering Hybrid Spaces for Perceptual Augmentation

Emerging spatial technologies are reshaping perception, challenging the traditional Cartesian split between subject and object. This paper explores how context engineering serves as an intermedial practice for perceptual augmentation, allowing real-time control over senses and influencing the construction of reality and consciousness.

Video2020

Facing the Fear of Death in Virtual Reality

A video explores the theme of confronting the fear of death through the lens of virtual reality, highlighting its implications for society and technology.

Podcast2026

Hyperhumanism, Technomancy & Shamanism in the 21st Century w. Carl Hayden Smith & Pascal Michael

Podcast featuring discussions on hyperhumanism, technomancy, and shamanism in the 21st century, exploring themes of aliens, future societies, psychology, spirituality, and technology.

Book2022

Ontological Design: Subject is Project

Ontological design focuses on designing human subjects through a feedback loop, emphasizing the need to adapt to the disruptions of technocapitalism. It frames the subject as a project influenced by social relations, behavior, and beliefs, aiming to engage with our sense of existence and reality while questioning and designing our understanding of it.

Book2012

Ready Player One

In 2045, Wade Watts escapes a bleak reality by immersing himself in the OASIS, a vast virtual world. After the creator's death, he leaves behind challenging puzzles tied to pop culture, with the winner inheriting his fortune and control of the OASIS. As Wade solves the first clue, he faces deadly rivals in a race for survival and the ultimate prize.

Article2020

The Technodelic Manifesto

Technodelics aim to enhance mindfulness and connection in a world facing rising loneliness and depression. They focus on the present moment, using abstract audiovisual elements to stimulate the brain and engage the body in feedback loops. These experiences are immersive, reflective rather than prescriptive, and extend beyond screens into real-life settings, emphasizing the importance of ritual and ceremony.

Video2024Featured

We Are Cyberdelic

A video by Jason Silva explores themes of art, culture, future, philosophy, psychedelics, psychology, society, and spirituality, highlighting the intersection of these topics. The video is featured and available at the provided URL.

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