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Papers, articles, books, videos and tools on technology, art and consciousness, collected and summarised.

Research paper2017

A Deep-Dream Virtual Reality Platform for Studying Altered Perceptual Phenomenology - Scientific Reports

A novel tool called the Hallucination Machine combines deep convolutional neural networks and panoramic VR to simulate visual hallucinatory experiences, mimicking the phenomenology of psychedelics without altering neurophysiology. Experiments show it induces similar visual effects but does not produce the temporal distortions typically associated with altered states.

Research paper2022

A Holistic Approach to Employee Functioning: Assessing the Impact of a Virtual-Reality Mindfulness Intervention at Work

A workplace virtual reality mindfulness intervention was studied to assess its impact on employee wellbeing, performance, and attitudes. The intervention showed a significant reduction in employee stress but did not consistently improve performance or attitudes. Recommendations for overcoming organizational barriers to enhance job performance and reduce program attrition were provided, highlighting the need for further examination of stress management strategies.

Research paper2023

A predictive coding approach to psychedelic virtual-induced hallucinations and creative cognition in aging

Recent research explores the potential of psychedelics in enhancing cognitive flexibility and creativity, particularly through Virtual Reality (VR) simulations. This approach may help counteract cognitive decline in aging, as it optimizes the balance between expectations and sensory information, thereby supporting creative cognition and maintaining cognitive functions.

Research paper2022

A Virtual Reality Application for Stress Reduction: Design and First Implementation of ERMES Project

The ERMES project utilizes Virtual Reality to enhance psychological well-being by offering immersive experiences aimed at stress reduction. It includes Mindfulness sessions, virtual museum exploration, and Art Therapy activities, allowing patients to engage in therapeutic practices individually or collaboratively in hospital settings.

Research paper2021

Active VR Games Reduce Pain Sensitivity in Young, Healthy Adult

Research indicates that engaging in active virtual reality (VR) games can significantly reduce pain sensitivity in young, healthy adults. This effect is primarily attributed to distraction, as participants focus on the VR environment rather than the pain stimulus. Previous studies have shown that both passive and active VR engagement can lead to lower pain levels, but most prior research has concentrated on passive experiences with limited exposure time.

Research paper2023

Art as therapy in VR: A scoping review

This scoping review examines the use of virtual reality in therapeutic art interventions, highlighting its potential for enhancing artistic expression, self-improvement, and motivation in psychotherapy and neurorehabilitation. While virtual reality offers unique benefits, such as controlled environments and appeal to digital natives, challenges like digital literacy, technical limitations, and inclusivity must be addressed by practitioners and developers for effective implementation.

Research paper2026Featured

Autonomic indicators of self-transcendence: insights from the numadelic VR paradigm

HRV amplitude is identified as a physiological marker of self‑transcendent experiences during a “numadelic” VR paradigm, showing links to subjective self‑transcendence, compassion traits, and emotional improvement, though the study does not establish general clinical efficacy or long‑term effects.

Research paper2024

Clinical application of VR in patients with cardiovascular disease: state of the art

Cardiovascular disease remains a significant cause of morbidity and mortality, with patients experiencing various psychological symptoms, including anxiety and depression, which can impact recovery. Virtual reality (VR) technology has shown promise in improving psychological outcomes for patients with atherosclerotic cardiovascular disease (ASCVD) by providing immersive experiences that can alleviate distress and enhance recovery processes.

Research paper2014

Context Engineering Hybrid Spaces for Perceptual Augmentation

Emerging spatial technologies are reshaping perception, challenging the traditional Cartesian split between subject and object. This paper explores how context engineering serves as an intermedial practice for perceptual augmentation, allowing real-time control over senses and influencing the construction of reality and consciousness.

Research paper2025Featured

Cyberdelics: Designing immersive media for transpersonal experiences

Cyberdelics are immersive media designed to induce transpersonal states of consciousness, integrating historical rituals with modern technology. The study proposes a design model focusing on epistemic expansion, emotional resonance, and ethical principles like preparation and consent, emphasizing the need for thoughtful stewardship in leveraging XR/VR for meaningful experiences.

Research paper2020

Designing Mind(set) and Setting for Profound Emotional Experiences in Virtual Reality

Virtual reality can facilitate profound emotional experiences, such as awe, by considering the influence of "set and setting," which includes mindset and the environment. A design refinement process revealed insights on user experience and behavioral measures related to awe, contributing to understanding how these factors enhance emotional experiences in VR.

Research paper2023

Embodied Telepresent Connection (ETC): Exploring Virtual Social Touch Through Pseudohaptics

The research explores the use of pseudo-haptics to create an embodied illusion of social touch in virtual reality through a prototype called ETC. It involves interaction patterns that simulate touch using visuals, sounds, and biosignal representation. Initial observations from events and workshops indicate that this approach can foster a subtle yet intimate experience of virtual social connection.

Research paper2017

Emotional Beasts

Advancements in VR and physiological sensing enable immersive communication through lifelike avatars. The proposed solution involves integrating bio-signal sensors to detect users' emotional states and creating expressive avatars, termed Emotional Beasts. This approach aims to enhance self-expression and emotional connection in VR, moving beyond surface-level experiences to foster deeper human interactions.

Research paper2025Featured

Exploring Peak Experiences through Multi-Sensory Extended Reality

Research explores how Multi-Sensory Extended Reality (MSXR) can induce Peak Experiences and altered states of consciousness to improve mental health. The study uses a qualitative phenomenological approach to capture participants' experiences and perceived therapeutic benefits, aiming to enhance the role of immersive technologies in mental health interventions and contribute to counseling psychology and consciousness studies.

Research paper2022

Eye movements in virtual environments

Recent advancements in virtual reality (VR) with embedded eye-tracking offer new opportunities for research, but they also present unique challenges for data collection and analysis. This paper discusses best practices for validating 3D gaze-tracking in VR, highlighting a pilot study that indicates accuracy may vary with stimulus distance and cautions against relying solely on vergence for estimating gaze depth.

Research paper2024

Flicker light stimulation enhances the emotional response to music: a comparison study to the effects of psychedelics

Flicker light stimulation (FLS) enhances emotional responses to music, similar to the effects of psychedelics. In a study with twenty participants, FLS significantly increased reported emotions, particularly "Joyful Activation," and intensity of FLS correlated with higher emotional arousal. These findings suggest further exploration of FLS as a method for inducing altered states of consciousness and its interaction with music-evoked emotions.

Research paper2022Featured

Group VR experiences can produce ego attenuation and connectedness comparable to psychedelics

Research explores the potential of virtual reality (VR) to create self-transcendent experiences (STEs) similar to those induced by psychedelics. Using a framework called 'Isness-distributed', participants in shared VR spaces experience a blurring of self-other boundaries, leading to moments of 'energetic coalescence'. Analysis of 58 participants showed that the subjective experiences in VR were statistically comparable to those reported in psychedelic studies, indicating VR's capability to facilitate intersubjective STEs that dissolve individual ego in connection with others.

Research paper2025Featured

Holotechnica: Exploring the nexus of altered states and altered traits

Holotechnica combines various techniques to create lasting transformations of consciousness, addressing the gap between altered states and enduring traits. The study aims to develop frameworks that integrate endo-technologies, cyberdelics, and pharmaco-technologies, based on insights from expert interviews. Future work will enhance measures to assess the achievement of altered traits.

Research paper2018

How Immersion, Presence, Emotion, & Workload Differ in Virtual Reality and Traditional Game Mediums

This study assesses the differences in emotion, immersion, and presence between virtual reality and traditional gaming experiences. It explores how these factors influence perceived workload and emotional responses, aiming to provide statistical support for the immersive qualities of virtual reality, with implications for military training and consumer applications.

Research paper2023

Immersive virtual reality or computerised mindfulness meditation for improving mood?

Mindfulness interventions effectively improve mood and reduce stress. This study compares the efficacy of immersive virtual reality-based mindfulness with computerised mindfulness meditation in a pilot trial, also examining potential simulator sickness effects on user engagement.

Research paper2020

Modeling Psychedelic Tracers with QRI’s Psychophysics Toolkit: The Tracer Replication Tool

A new method called the Tracer Replication Tool has been developed to replicate psychedelic tracer effects, revealing how the time-like texture of experience influences states of consciousness. This tool aims to describe ineffable experiences, standardize a scale of psychedelic effects, quantify drug synergy, and test theories on the quality of experiences. Initial findings suggest distinct patterns in effects from various substances, such as THC and HPPD producing faint trails, and DMT resulting in vibrant visuals compared to the monochromatic effects of 5-MeO-DMT. The research encourages further exploration of these patterns within the scientific community and among psychonauts.

Research paper2022

Research Cyberdelics: Context engineering psychedelics for altered traits

Cyberdelics and Cyberdelic Psychotherapy can enhance therapeutic psychedelic experiences through context engineering, which restructures perception and cognition. This approach aims to optimize psychedelic-assisted therapy by utilizing virtual and augmented environments, game mechanics, and principles from positive psychology and mindfulness, potentially aiding in personal growth and mental health recovery.

Research paper2022

Sipping the virtual elixir: An autoethnographic close reading of Ayahuasca Kosmik Journey, a self-transcendent virtual experience

Self-transcendent experiences in ancient psychedelic ceremonies, like ayahuasca, can be explored through virtual reality (VR) as a legal alternative. An autoethnographic analysis of Ayahuasca Kosmik Journey reveals insights into the design and experience of cyberdelic interactions, highlighting themes of agency, embodiment, and self-transcendence. The study emphasizes the role of spatiality and sensory engagement in evoking profound emotional responses, while also addressing the limitations of immersive technology in replicating these experiences.

Research paper2024

Technodelic Transformation: A Study on Virtual Reality for Psychological Well-Being

Research confirms the efficacy of Virtual Reality (VR) in treating mental health disorders, highlighting its potential as an embodied medicine for transformative experiences similar to psychedelics. The study investigates the effects of SoundSelf VR, focusing on its impact on psychological well-being, transformative processes, and the relationship between non-ordinary states of consciousness and mental health, using a participatory research methodology.

Research paper2018

The development of the Awe Experience Scale (AWE-S): A multifactorial measure for a complex emotion

The Awe Experience Scale (AWE-S) measures the emotion of awe, identified through a study with over 1,000 participants recalling powerful awe moments. Six common features of awe were identified: a sense of time slowing down, feeling small, deep connection, perceiving vastness, physical sensations, and a need to process the experience. This scale aids in exploring the emotional, mental, and physical impacts of awe, contributing to studies on spirituality and well-being.

Research paper2001

The Experience of Presence: Factor Analytic Insights

Presence in virtual environments develops from constructing a spatial-functional mental model through bodily action representation and sensory input suppression. Two studies confirmed that presence reflects spatial presence, involvement, and a third component of "realness." A thirteen-item presence scale was developed, distinguishing between presence, immersion, and interaction factors.

Research paper2023

The Light and Dark Sides of VR

Virtual Reality (VR) has diverse applications in entertainment, education, therapy, and research, enhancing communication and wellbeing. However, it also poses risks from overuse and unethical design, potentially leading to negative effects, especially in vulnerable users. Identifying these risks and establishing safety guidelines is crucial as VR becomes more integrated into daily life.

Research paper2023

The Mediating Effect of the Flow Experience

A theoretical model shows that immersion in virtual reality positively affects the flow experience among undergraduate art and design students, with flow mediating the learning experience through factors like motivation and cognitive benefits. This suggests potential for enhancing learning in academic institutions using VR technology.

Research paper2009

The Psychophysiological Effects of Music and Vibroacoustic Stimulation

Vibroacoustic therapy, which combines music and low-frequency sound vibrations, was studied to compare its effects with music alone and silence. Results indicated significant reductions in blood pressure, pulse rate, and muscle oscillation frequency across all conditions. Subjective feelings of health and comfort improved more with vibroacoustics than with music alone, particularly among women who reported a broader range of changes in their health perception.

Research paper2023

The Reality of VR

The fundamental question surrounding virtual reality (VR) is its level of realism, which influences its perception as either advanced computer technology or a distinct media experience. This understanding is essential for utilizing VR in scientific learning and therapeutic applications.

Research paper2022

Virtual Reality and Empathy

Virtual reality (VR) has the potential to enhance empathy through immersive experiences, but empirical evidence is limited. This research topic explores how VR experiences can be designed to foster empathy, the consequences of such experiences, and the conditions under which they may lead to negative effects. It invites contributions on psychological models, design factors, measurement innovations, neuroscientific insights, practical implications, and ethical considerations related to VR as an "empathy machine."

Research paper2021

Virtual reality: a powerful technology to provide novel insight into treatment mechanisms of addiction

Virtual reality (VR) is emerging as a significant tool in mental health research, particularly for studying addiction. It offers immersive environments that simulate real-life scenarios, allowing researchers to investigate factors like craving, psychophysiology, and cognition in addiction treatment. VR enables standardized experimental designs and personalized simulations, enhancing understanding of treatment mechanisms and potentially leading to more effective therapeutic strategies.

Research paper2021

VR for Enhancement of Emotional Mindset in the First Lockdown of United Kingdom for the Covid-19 Pandemics

During the UK lockdown from March to May 2020, data from the Office for National Statistics revealed significant changes in people's behavior. The use of the Virtual Reality app TRIPP for meditation was found to effectively enhance psychological and emotional mindsets during this challenging period.

Research paper2022

VR Therapy in Palliative Care: A Case Series

Virtual reality (VR) therapy offers potential benefits for reducing symptom burden in palliative care patients. This case series evaluates the feasibility and acceptability of using VR therapy in this population, addressing a gap in existing research on its application in palliative settings.

Research paper2022

VR-based relaxation for enhancement of perioperative well-being, mood and quality of life - Scientific Reports

Virtual Reality (VR) is emerging as a cost-effective digital therapeutic tool for stress reduction, improving symptoms of anxiety and depression, and enhancing psychological well-being, particularly in cancer patients. VR interventions create immersive environments that distract users from their immediate surroundings, potentially reducing perioperative stress and improving quality of life and patient satisfaction during surgery.

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